
UnlockSFX
Game sound effects from a written description.
- A public developer API
- Credit billing through Stripe
- Unity and Godot editor plugins
We build web applications, customer portals and SaaS products, usually in Next.js, TypeScript and PostgreSQL. That covers the screens people use and everything they depend on: permissions, data, billing and deployment.
Most of it starts as work done by hand: a spreadsheet nobody trusts, or a request typed in twice.
We turn that into a web application, usually in Next.js, TypeScript and PostgreSQL.

Signs in to their account.
Checks permissions on every request.
Keeps each customer’s data apart.
Payment changes their access.
If your team already runs a stack that works, we use that.
If an off-the-shelf product already does most of it, we’ll say so.Tell us about the product How a project runs
We built UnlockSFX and UnlockAbode, and we still run both. Larger builds are shared with QC Devworks, and we say who does what.

Game sound effects from a written description.

Property software for independent landlords, in public beta.
Yes. We define a first release around a complete customer workflow, including the permissions, data model, and operational details it needs. Billing, migration, and ongoing support are included only when they are part of the agreed scope.
Yes. We first review the repository, deployment, dependencies, and data model. If the foundation is usable, we build on it. If it needs repair, we explain the findings and prioritize changes before adding more features.
Ownership, access, and handover are covered in the written project agreement. Our delivery approach puts the repository, deployment accounts, and documentation under an agreed owner so the product can be maintained after launch.
Send a few lines about the systems you use and the part that keeps breaking. We read every message and reply within one business day.
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