Custom MCP server development.
We build Model Context Protocol servers that let AI assistants and coding agents use your APIs and applications through a short list of tools you’ve agreed on.
What MCP is, briefly
The Model Context Protocol lets an AI assistant find tools and call them the same way every time.
Choosing which actions are a good idea is the design work.

The tools an assistant gets
Our Godot AI Game Tester lets a coding agent play-test a running Godot game. This is its whole tool list. When it exits, it puts the project back.
Launch the game
Starts the project so the agent can test it.
Changes the gameSend input
Presses keys and buttons, like a player would.
Changes the gameTake a screenshot
Shows the agent what’s on screen.
Read-onlyRead the scene tree
The live nodes, while the game runs.
Read-onlyRead runtime errors
What broke, and where.
Read-only
For example: an assistant looks up an order
AI assistant
Asks about an order.
MCP server
A short list of tested tools.
Your order system
Stays in charge of its own data.
A person approves
Or it can be undone.
What each tool gets
Clients differ, so we say exactly which ones we tested: Claude Code, Codex or yours.Tell us which tools your assistant needs How a project runs
Common questions
Is MCP a replacement for our API?
Usually it sits alongside an existing API rather than replacing it. The server presents a selected set of operations and context to compatible AI clients, while the application remains responsible for its own data and business rules.
Can you connect Claude Code, Codex, or other clients?
We can scope and test the server with the clients you intend to use. Supported capabilities and deployment requirements vary, so we verify the intended configuration rather than claiming universal compatibility.
Can you build MCP tools for games or developer workflows?
Yes. Our tooling work includes Godot testing tools and Unity and Godot integrations for UnlockSFX. The scope can include launch controls, inspection, diagnostics, or a product API exposed through a constrained tool interface.